Evaluation Matrix 1

Name of teaching resource

Penguin Jump

Weblink (if web based)


Who should this digital teaching resource be used with? (ie year/grade)

Year 4

How should it be used? (e.g. individual, whole class)

Individually used but the results could be Compared with the whole class in other activities.

Which subject or learning area would it be most appropriate to use in?

Mathematics specifically multiplication, percentages and order placement.

Identify the strengths of this teaching resource

Teaches quick thinking and memory of multiplication questions, choice from four answers, gives a goal to beat the other players, has a fun interactive way of teaching mathematics.



Identify any weaknesses of this teaching resource

Does not show the correct answers at the end if the player has difficulty with questions.

Explain any ideas you may have for further use of this teaching resource

This multiplication mathematics game can be used to also teach percentages, accuracy, rank or orders and how to identify problem areas. These all can be related to the ‘Game Results’ screen. Activities can be used as a classroom comparison to each other or to even find out averages. Overall this game could be used as a fantastic learning tool for various areas of mathematics.


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